ONEchain (formerly CROSS) (ONE)

Overview

ONEchain (formerly CROSS) (ONE) market snapshot: Price $0.138468, market capitalization $73.32M, and reported 24-hour volume $2.66M.

Trading activity: Reported 24-hour volume equals 3.62% of market capitalization. The local markets snapshot lists PancakeSwap V3 (BSC), LBank and BloFin among venues with observed trading activity.

YearBull indicators: YearBull Rank #3,703. Bull Score 84/100. YB Market Risk Medium. This relative market-volatility label is not an investment-safety assessment. Cycle Late. Observed price change: 24h -3.26% · 7d -3.26% · 30d 42.93%.

Values are descriptive and should be read together rather than as a price forecast. Read the YearBull methodology. Snapshot date: 2026-10-07. Data history: 88 daily observations available in the latest 90-day window.

Methodology responsibility: YearBull’s analytical methodology and presentation rules are developed and maintained by Alan Zelvin, Founder & Lead Crypto Researcher. This note identifies responsibility for the methodology; it does not attribute authorship of this data snapshot.

What is ONEchain (formerly CROSS) (ONE)?

YearBull Project Summary: Identity update (September 12, 2026): CROSS has rebranded to ONEchain and its current ticker is ONE. Historical project references may still use the CROSS name and ticker.

Source description

“CROSS is a gaming-optimized Layer 1 blockchain with full EVM compatibility. It offers modular infrastructure for on-chain games, including SDKs, a DEX, bridge, and wallet. The $CROSS token powers gas, governance, and staking, with fixed supply and no future minting. The mainnet and wallet are already live, and CROSS is actively onboarding games. The project aims to scale Web3 gaming by bridging Web2-level performance with decentralized ownership.”

This source-supplied description may contain old, promotional, or unverified claims and is not YearBull editorial analysis.

ONEchain (formerly CROSS) (ONE) project facts

Official links and contract records appear in Key Facts. Project details can change, so verify current information with the project.

ONEchain (formerly CROSS) (ONE) FAQ

How does ONEchain position its Layer 1 for on-chain gaming?

The project presents ONEchain, formerly CROSS, as a gaming-optimized Layer 1 with full EVM compatibility. It says the network is intended to support on-chain games while combining Web3 ownership features with performance associated with conventional games. The supplied material does not specify transaction throughput, latency targets, or other measured performance results.

Which tools does ONEchain offer for game developers and players?

ONEchain states that its modular gaming infrastructure includes software development kits, a decentralized exchange, a bridge, and a wallet. Together, these components are positioned as supporting game creation, asset exchange, cross-network movement, and wallet-based interaction. Specific SDK capabilities, supported assets, bridge routes, and wallet features are not specified.

What roles does the ONE token have within the ecosystem?

The project says the ONE token, previously associated with the CROSS name, is used for network gas, governance, and staking. It also states that the token has a fixed supply with no future minting. The materials do not specify governance voting rules, staking requirements, reward rates, or the token’s allocation.

What operational milestones does ONEchain say it has reached?

The project states that its mainnet and wallet are live and that it is actively onboarding games. These claims indicate an emphasis on operating network infrastructure and expanding participation from game projects. However, the number of live games, onboarding criteria, user counts, and the scope of mainnet functionality are not specified.

How does ONEchain describe its broader objective for Web3 gaming?

ONEchain says it aims to scale Web3 gaming by combining performance associated with Web2 games and decentralized ownership. This positioning emphasizes a bridge between familiar gaming experiences and blockchain-based control of assets or participation. The project does not specify which ownership standards, game categories, or performance benchmarks will define that objective.

ONEchain (formerly CROSS) metric comparison

This comparison is a stored snapshot generated 2026-10-06 06:30 UTC from 274 daily observations available from 2025-12-30 through 2026-10-06. It is separate from the latest analytical cards above. Percentiles compare the snapshot value with that day's analytical universe; a higher percentile means a larger observed value, not necessarily a better investment characteristic.

MetricSnapshot30d before90d beforeChange vs 30dUniverse percentile
Price$0.1455$0.0995$0.0800+46.2%n/a
Market cap$76.87M$50.10M$36.33M+53.4%P95.8
YearBull Rank#3,242#2,459#1,711Lower by 783P63.9
Bull Score85/10032/10045/100+53.0 ptsP96.7
Turnover3.30%3.88%8.60%-0.6 ptsP70.5
YB Market RiskMediumLowLowLow → Mediumn/a
CycleLateEarlyEarlyEarly → Laten/a

Median absolute daily movement 2.51%; distance from the highest local daily price -7.2%; circulating supply change +57.6%. These measurements are descriptive and do not predict future direction.

Editorial research. Identity, project facts, sources, and risks below belong to the dated editorial review. The live analytical snapshot above may be newer and is generated separately from stored market data.

Identity update (September 12, 2026): CROSS has rebranded to ONEchain and its current ticker is ONE. Historical project references may still use the CROSS name and ticker.

ONEchain (formerly CROSS) Overview

ONEchain (formerly CROSS) (ONE) is tracked under cross-2. The local profile associates it with Smart Contract Platform, Gaming (GameFi), BNB Chain Ecosystem, Layer 1 (L1). The source profile maps it to binance-smart-chain.

Asset Role and Supply

Its role should be evaluated through network or product use, supply design, governance, liquidity, and trading-venue quality. The reviewed record shows circulating supply about 508.54 million ONE, total supply about 985.22 million ONE, maximum supply about 1.00 billion ONE. It classifies supply as capped. Supply fields may change through issuance, burns, migrations, or source revisions and should be checked against project records.

Market Structure

At the 2026-09-12 review, the local snapshot placed ONEchain (formerly CROSS) at market-cap rank #407, with market capitalization about $59.09 million and reported 24-hour volume of $2.43 million. These values describe observed scale and turnover, not fair value or guaranteed executable liquidity.

YearBull Perspective

The dated snapshot recorded YearBull Rank #341, Bull Score 53/100, Risk Low, and Cycle Early. Rank, Bull, Risk, and Cycle answer different questions and should be read together.

Key Risks

Material risks include market volatility, liquidity deterioration, protocol or governance failure, concentration, and regulatory change. Historical prices, rankings, and classifications do not predict future performance. Verify contract addresses, network support, custody, and venue availability before acting.

Primary Sources and Review Scope

YearBull methodology · Official website · Technical documentation or whitepaper. Profile and market fields were checked against locally stored source records on 2026-09-12. The live snapshot above may be newer than this editorial review.

ONEchain: A Gaming-Focused Network Linking Tokenized Assets Across Games

ONEchain, formerly CROSS, is building an EVM-compatible blockchain and game-token framework around player-owned digital assets. Its practical test is not the breadth of the design, but whether developers, games and users adopt the network without weakening the security and liquidity assumptions behind it.

A blockchain designed around game economies

ONEchain is presented by its operators as a gaming-focused Layer 1 and Game Token Protocol. The central idea is to represent game currencies, items and characters as fungible tokens or NFTs that users can hold in wallets rather than only in a publisher’s database. The project’s current whitepaper describes ONE as infrastructure for issuing, transferring and trading game assets across titles, while the official website describes the network as supporting smart contracts, cross-chain transfers and player rewards. These are project objectives and design claims, not proof that assets are already interoperable across a broad set of live games.

The intended users are game studios, developers, players and communities that want programmable ownership or open-market features around digital items. The whitepaper lists token issuance, NFT trading, rentals, auctions, tournaments, user-generated content and guild assets as possible applications. It also describes a target of more than 100 games, but that figure is a roadmap objective rather than an independently established adoption count.

How the architecture is meant to work

The current documentation identifies a public ONE Chain mainnet and a separate testnet. The mainnet records transactions of real value, while the testnet is intended for application and contract testing. The project’s network configuration lists chain ID 612055, the native currency as ONE, and an EVM-style RPC endpoint, indicating that developers can interact with the chain through familiar Ethereum-compatible tooling.

The whitepaper describes a Byzantine fault-tolerant consensus design, an EVM-compatible execution environment, checkpointing to BNB Smart Chain, and dynamic gas-fee delegation. In the proposed model, checkpoints periodically commit summaries of ONE Chain state to BSC, while fee delegation could allow a game operator to sponsor or reduce transaction costs for selected player actions. These mechanisms could reduce friction for frequent in-game transactions, but the whitepaper does not provide enough operational detail to establish the exact validator set, checkpoint frequency, delegation controls or independent security guarantees.

What ONE is used for

ONE has several stated roles. The whitepaper identifies it as the gas asset for network activity, a means of supporting applications and game-specific tokens, a reward asset, and a mechanism for cross-chain transfers. It also says developers will need ONE to deploy and manage smart contracts and tokenized game economies. The official staking guide confirms that ONE can be deposited from BSC or the ONE Chain mainnet and that staking activity is recorded on the mainnet.

The staking system introduces a practical dependency that is easy to miss in a simple token description. The official guide states that the minimum stake is 10 ONE, rewards accrue daily, and unstaking requires a 14-day unbonding period. Claimed tokens return through the ONE Chain mainnet; users who need to move them back to a centralized exchange generally must bridge them to BSC first. This creates additional wallet, bridge and network-selection steps for users who acquire or trade the asset on BSC.

Bridging and asset portability

ONEchain’s model depends on movement between its own network and BNB Smart Chain. The whitepaper describes a two-way bridge that locks assets on one chain and mints equivalent representations on the other. That design can make a gaming network easier to access through an established ecosystem, but it also adds bridge contracts, custody logic and supply-accounting assumptions to the security model. A bridge failure could affect users even if the underlying chain continues producing blocks.

The project also presents cross-game portability as a major benefit: an asset from one game could be recognized by another, or could be traded through an open marketplace. In practice, portability requires participating developers to agree on asset standards, game logic, metadata, licensing and redemption rules. A token may be transferable on-chain without being usable in a second game, so interoperability should be judged at the application layer rather than inferred from token compatibility alone.

Control, governance and operational dependencies

The whitepaper says ONE intends to move toward greater community and developer participation in governance, with proposals and voting becoming more important as the ecosystem matures. It also describes the Opengame Foundation as a Swiss-based nonprofit supporting protocol development, ecosystem programs and coordination. However, the same roadmap places broader decentralized governance in a later phase. Readers should therefore distinguish the stated direction from a demonstrated, currently permissionless governance system.

The public explorer provides direct evidence that the mainnet is producing blocks and recording validator and proposer information. For example, a block page from August 25, 2026 lists a proposer and a validator set containing more than 20 addresses. That confirms live chain activity at the referenced block, but a single explorer view does not establish validator independence, geographic distribution, economic security or resistance to coordinated control.

What newcomers should verify

ONEchain’s success depends on more than issuing a token or operating a chain. Developers must choose the network over competing gaming platforms, players must find games worth using, and the bridge and wallet experience must remain reliable. The project’s own whitepaper lists smart-contract vulnerabilities, node failures, unsuccessful upgrades, liquidity conditions, regulatory uncertainty, execution problems and competition as material risks. It also states that the legal treatment of ONE may differ by jurisdiction and is not guaranteed.

For practical evaluation, newcomers should check which network a token is held on, confirm the contract and bridge route, review the destination game’s actual asset support, and understand the 14-day unstaking period before committing funds. The main open question is adoption: the architecture describes a broad gaming economy, but the durable value of ONE will depend on verifiable usage by games, developers and players rather than on the design’s intended feature set alone.

Key takeaways

  • ONEchain combines an EVM-compatible mainnet with a gaming-oriented framework for issuing and managing tokenized assets.
  • ONE is intended to pay network fees, support applications, reward participants, enable staking and facilitate bridge activity.
  • The project’s cross-game vision depends on developers implementing compatible asset rules; on-chain transfer alone does not guarantee in-game utility.
  • The official staking guide lists a 10 ONE minimum and a mandatory 14-day unbonding period.
  • The mainnet is active, but public explorer evidence alone does not establish decentralization, validator independence or bridge security.
  • The project’s stated roadmap and feature claims should be separated from independently demonstrated adoption.

Risks and open questions

  • Bridge contracts and checkpoint mechanisms add technical and operational dependencies beyond the base chain.
  • The current degree of validator concentration and the practical distribution of network control require deeper assessment.
  • The whitepaper’s target of more than 100 games is a project objective, not evidence of achieved adoption.
  • Cross-game asset use depends on participating studios, licensing arrangements, metadata standards and application-level integration.
  • Staking introduces a 14-day unbonding period, and moving assets between BSC and ONE Chain requires careful network and bridge handling.
  • Legal treatment, market access and token functionality may differ by jurisdiction.

YearBull Rank on this page

Current YearBull Rank for cross-2: #3703.

Rank timeline (last 365 days)

Rank change (daily snapshots).

Reading rule: lower is better in this ranking.

  • 7d window (2026-09-30): #4153 → #3703 (up by 450).
  • 30d window (2026-09-07): #3098 → #3703 (down by 605).

Stability posture: the same move can be stable in one market and fragile in another.

Venue context: improvement with higher churn can be a rotation phase.

Market depth: liquidity often shows up as how easily the rank holds its gains.

Cycle read: a single week rarely defines a phase on its own.

YearBull Rank is a relative placement score used on YearBull to compare a coin against peers within the same dataset. Use it as positioning context over time, not as a promise.

Editorial note: This analysis was prepared by the YearBull research team under the direction of Alan Zelvin, Founder and Lead Crypto Researcher. The assessment follows YearBull’s internal research methodology and editorial standards. Methodology · Editorial Policy
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ONEchain (formerly CROSS) (ONE) Markets

Stored venue snapshot. Markets last checked: 2026-09-12. Next refresh window: around 2026-10-12. Venue listings and volumes are stored snapshots, not live quotes.
Exchange Top Pair Stored 24h volume (snapshot) Trust Rank
PancakeSwap V3 (BSC) ONE/BSC-USD $899.17K #172
LBank ONE/USDT $647.22K #19
BloFin ONE/USDT $118.94K #79
Biconomy.com ONE/USDT $67.16K #54
BingX ONE/USDT $62.24K #21
MEXC ONE/USDT $62.16K #8
Ourbit ONE/USDT $49.48K #18
Toobit ONE/USDT $42.42K #23
Gate ONE/USDT $34.01K #5
Bitget ONE/USDT $33.76K #6

Listings are ordered by reported snapshot volume. Trust Rank is an external venue-quality indicator; it is not an endorsement or a solvency guarantee.