- Hamster Kombat (HMSTR) research overview
- Historical market behavior
- YearBull metric interpretation
- Market structure and supply
- Key risks and limits
- Primary sources and review scope
- Hamster Kombat (HMSTR): A Telegram Game Built Around Exchange Simulation and Web3 Onboarding
- Telegram is the project’s primary distribution environment
- The exchange simulator is the named gameplay concept
- HMSTR’s token role remains unclear from project materials
- The Open Network is the recorded blockchain connection
- The onboarding mission targets a very large Web2 audience
- Historical observations show a wide range of market conditions
- Key takeaways
- Risks and unresolved questions
- YearBull Rank overview
Hamster Kombat (HMSTR) research overview
Hamster Kombat (HMSTR) is tracked by YearBull under the source identifier hamster-kombat. Source categories place the asset in the Gaming Cryptocurrencies universe, with additional labels including Gaming (GameFi), Play To Earn, Telegram Apps. Category labels describe market context; they do not prove project activity, adoption, or investment quality.
Market structure and supply
Observed market capitalization is about $10.50 million and reported 24 hour volume is about $2.94 million. That volume equals 27.99% of market capitalization in the dated snapshot. Current circulating supply is 64,375,000,000. The recorded maximum supply is 100,000,000,000. Circulating supply changed 0.0% across the available historical window. Reported volume and supply fields can change through source revisions, issuance, burns, migrations, or venue coverage.
Key risks and limits
Liquidity depth, holder concentration, contract or network controls, token issuance, venue availability, governance, and operational dependencies remain material. High YearBull Risk appeared on 2.4% of stored observations. Historical metrics describe the available YearBull record; they do not predict future returns. Contract addresses, network support, custody, and venue availability should be verified before use.
Primary sources and review scope
YearBull methodology | Official project website. Identity, categories, supply, and historical market fields were reviewed from locally stored source records on 2026-09-12. The live analytical snapshot may be newer than this editorial review.
Hamster Kombat (HMSTR): A Telegram Game Built Around Exchange Simulation and Web3 Onboarding
Hamster Kombat is presented as a Telegram-based crypto exchange CEO simulator connected to The Open Network. Its public description points to a large player base and an ambition to bring Web2 users into Web3, while leaving several details about gameplay, token use and long-term product delivery unspecified.
Telegram is the project’s primary distribution environment
Hamster Kombat is described as a crypto exchange CEO simulator game delivered through Telegram. That positioning places the project inside a messaging application rather than presenting it as a standalone game client. The listed categories also identify it with Telegram Apps, arcade games, GameFi, play-to-earn and tap-to-earn activity.
project materials does not explain the game’s full progression system, the actions players perform, or how the exchange simulation is represented in play. It therefore supports a broad description of the product format, but not a detailed account of its levels, rewards, upgrades, social features or retention design. Those details matter for understanding what players actually do and how the game connects activity with blockchain assets.
The exchange simulator is the named gameplay concept
The project’s stated format uses the role of a crypto exchange chief executive as its central theme. This suggests that the game is intended to frame progression around operating or developing an exchange, but public materials does not specify which decisions, resources or simulated business functions are included.
No evidence here describes whether the simulator models trading, liquidity, listings, fees, compliance, customer growth or other exchange operations. Those omissions prevent a precise explanation of the game economy. The safest supported view is that exchange management is the project’s named premise, while the underlying rules and progression mechanics require further review.
HMSTR’s token role remains unclear from project materials
HMSTR is the project’s named token and the project is classified under play-to-earn and tap-to-earn categories. These labels indicate how the project is positioned, but they do not by themselves establish how the token is earned, spent, distributed or used within the game.
public materials does not identify a token utility, supply design, allocation model, governance function, redemption process or relationship between in-game balances and on-chain HMSTR. It also does not state whether particular game actions require the token or whether the asset is intended to support features beyond the game. Readers therefore need to separate the project’s category labels from confirmed details about the token economy.
The Open Network is the recorded blockchain connection
The project is listed on The Open Network, commonly abbreviated as TON, and its official link types include a homepage, blockchain site and chat URL. These records establish the network association and the project’s Telegram-oriented distribution context.
They do not establish how deeply the game depends on the network. public materials does not identify the contracts, wallets, transactions, marketplace functions or other on-chain components used by Hamster Kombat. It also does not describe how users move assets between Telegram, the game and the network. Those technical dependencies are central to assessing how the product operates beyond its messaging-app interface.
The onboarding mission targets a very large Web2 audience
Hamster Kombat states that its mission is to onboard 1,000,000,000 Web2 users into Web3. This is a project ambition, not a verified adoption outcome. The description also says the game has 300 million players, but public materials does not define how that figure is measured, whether it refers to registered accounts, active users, cumulative participants or another category.
The scale claim helps explain the project’s emphasis on Telegram and accessible game formats. It does not, on its own, show how many users hold HMSTR, use blockchain features or continue playing. A meaningful assessment of onboarding would require measures such as active participation, wallet creation, transaction activity and retention, none of which are provided here.
Key takeaways
- Hamster Kombat is described as a Telegram-based crypto exchange CEO simulator.
- The project is associated with The Open Network and categories including tap-to-earn, play-to-earn and GameFi.
- HMSTR is the named token, but its specific utility, earning rules and supply structure are not provided here.
- The project claims 300 million players and a mission to onboard 1 billion Web2 users; the measurement methods are unspecified.
- public materials does not document the game’s detailed mechanics or its on-chain implementation.
Risks and unresolved questions
- The stated player count and onboarding ambition are project claims with no measurement methodology supplied.
- public materials does not explain HMSTR’s utility, token distribution, supply, unlocks or relationship to in-game rewards.
- The game’s exchange-simulation mechanics, progression rules and earning structure are not described.
- The technical role of The Open Network, including contracts, wallets and transaction flows, remains unspecified.
- project materials does not establish active usage, retention, blockchain adoption or the durability of the game economy.
YearBull Rank overview
Most recent YearBull Rank reading for hamster-kombat is #1320.
Rank movement (nearest daily data).
Reading rule: lower numbers mean higher placement.
- 7d window (2026-10-21): #1260 → #1320 (down by 60).
- 30d window (2026-09-28): #1507 → #1320 (up by 187).
YearBull Rank is a comparative ordering used on YearBull to place a coin versus others using a consistent set of inputs. A smaller rank number indicates a stronger position at that moment. It is best read as relative context across time windows, not as a guarantee.
Stability posture: consistency often matters more than speed.
Venue read: improvement with higher churn can be a rotation phase.
Flow read: peer movement can shift relative placement even without news.
Market phase: a quick bounce can still be a mean-reversion phase.
Practical note: if you only read one thing, read the slope.

