- My Neighbor Alice (ALICE) research overview
- Historical market behavior
- YearBull metric interpretation
- Market structure and supply
- Key risks and limits
- Primary sources and review scope
- My Neighbor Alice: A Social Game Built Around Player-Created Worlds
- A multiplayer world set in the Lummelunda Archipelago
- Exploration, resources and crafted NFTs form the named gameplay loop
- UGC tools are intended to let players build experiences
- ALICE’s token role is not defined in project materials
- The project’s ecosystem footprint spans recorded networks and launch categories
- Key takeaways
- Risks and unresolved questions
- YearBull Rank timeline
My Neighbor Alice (ALICE) research overview
My Neighbor Alice (ALICE) is tracked by YearBull under the source identifier my-neighbor-alice. Source categories place the asset in the AI Cryptocurrencies universe, with additional labels including Gaming (GameFi), NFT, BNB Chain Ecosystem. Category labels describe market context; they do not prove project activity, adoption, or investment quality.
Market structure and supply
Observed market capitalization is about $13.17 million and reported 24 hour volume is about $4.97 million. That volume equals 37.73% of market capitalization in the dated snapshot. Current circulating supply is 99,605,780. The recorded maximum supply is 100,000,000. Circulating supply changed +8.2% across the available historical window. Reported volume and supply fields can change through source revisions, issuance, burns, migrations, or venue coverage.
Key risks and limits
Liquidity depth, holder concentration, contract or network controls, token issuance, venue availability, governance, and operational dependencies remain material. High YearBull Risk appeared on 0.4% of stored observations. Historical metrics describe the available YearBull record; they do not predict future returns. Contract addresses, network support, custody, and venue availability should be verified before use.
Primary sources and review scope
YearBull methodology | Official project website | Technical documentation or whitepaper. Identity, categories, supply, and historical market fields were reviewed from locally stored source records on 2026-09-12. The live analytical snapshot may be newer than this editorial review.
My Neighbor Alice: A Social Game Built Around Player-Created Worlds
My Neighbor Alice presents an on-chain multiplayer game in which players explore an archipelago, gather resources, craft NFTs and shape shared virtual spaces. Its description emphasizes cooperation, self-expression and user-created content, while several practical details remain unspecified.
A multiplayer world set in the Lummelunda Archipelago
My Neighbor Alice is described as a fully on-chain multiplayer game built on Chromia. Its setting is the Lummelunda Archipelago, where players are intended to explore a shared virtual world rather than compete solely through conventional game objectives.
project materials places self-expression, collaboration and community formation at the center of the experience. It also says the game is intended to appeal across ages and genders, and frames cooperation as more important than competition. These are stated design aims; public materials does not provide player numbers, launch status or evidence of adoption.
Exploration, resources and crafted NFTs form the named gameplay loop
The described activities include exploring the archipelago, gathering resources and crafting unique non-fungible tokens. Together, these elements suggest a loop in which in-game activity can produce or contribute to player-owned digital items, although public materials does not specify the resource types, crafting rules, item classes or ownership conditions.
The project is also presented as a space where players can shape their own virtual environments. No detailed explanation is supplied for how land, objects or other assets are represented on-chain, how scarcity is managed, or whether crafted items can move beyond the game. Those details matter for understanding the practical relationship between gameplay and digital ownership.
UGC tools are intended to let players build experiences
My Neighbor Alice says it provides user-generated-content tools and an open codebase to support creativity. The stated aim is to let players create their own assets and experiences, with the possibility of earning from them. This positions players as potential contributors to the world’s content rather than only consumers of developer-made features.
The wording describes a possibility, not a guaranteed income stream or established marketplace. public materials does not identify the available creation tools, approval or moderation process, revenue-sharing terms, licensing rules, or the technical requirements for publishing user-generated work. It also does not establish how much of the codebase is open or what permissions apply to contributions.
ALICE’s token role is not defined in project materials
ALICE is categorized as a gaming governance token and gaming utility token, and the project is associated with gaming, NFT, metaverse and GameFi classifications. Those categories indicate how the asset is labeled, but they do not explain the token’s actual functions inside My Neighbor Alice.
public materials does not state whether ALICE is used for purchases, crafting, access, rewards, governance votes, marketplace settlement or another purpose. It also does not describe supply, distribution, vesting, transaction requirements or the relationship between ALICE and any in-game currencies or NFTs. These omissions prevent a precise account of the token’s economic role.
The project’s ecosystem footprint spans recorded networks and launch categories
The asset is recorded on Ethereum and BNB Smart Chain, while project materials identifies Chromia as the game’s underlying platform. public materials does not explain how these networks relate to one another, whether assets or tokens bridge between them, or which chain handles particular game functions.
The project is also classified within the BNB Chain and Ethereum ecosystems and associated with Binance Launchpool, DaoMaker Launchpad and YZi Labs’ portfolio. These are recorded ecosystem categories, not evidence in public materials of an active partnership, technical integration, funding arrangement or current user relationship. The official resource types listed for the project include a homepage, whitepaper, blockchain site, chat, announcements and subreddit, but their contents are not provided here.
Key takeaways
- My Neighbor Alice is described as an on-chain multiplayer game set in the Lummelunda Archipelago.
- Its named activities include exploration, resource gathering and crafting NFTs.
- The project emphasizes cooperation, self-expression and community participation over competition.
- User-generated-content tools are intended to support player-created assets and experiences.
- ALICE is categorized as a gaming utility and governance token, but its specific functions are not detailed.
- Chromia is named as the game’s platform, while Ethereum and BNB Smart Chain are the recorded networks.
Risks and unresolved questions
- project materials does not establish the game’s release status, playable scope, active users or retention.
- The mechanics for resources, crafting, NFTs, virtual spaces and player ownership are not specified.
- The possible earning model for user-created assets is described only as an aim; fees, eligibility, marketplace rules and revenue sharing are unknown.
- ALICE’s uses, token supply, allocation, vesting, governance powers and relationship to in-game assets are not provided.
- The connection between Chromia and the recorded Ethereum and BNB Smart Chain networks is unclear, including any bridging or settlement dependencies.
- The scope of the open codebase, content moderation system and protections for user-created material remain unspecified.
YearBull Rank timeline
Latest available YearBull Rank for my-neighbor-alice: #58.
Rank change (nearest points).
Reading rule: lower numbers mean higher placement.
- 7d window (2026-09-30): #49 → #58 (down by 9).
- 30d window (2026-09-07): #252 → #58 (up by 194).
YearBull Rank is a relative placement score used on YearBull to compare a coin against peers within the same dataset. It is meant for comparison and tracking, not certainty.
Market access: If rank holds gains, the footprint is likely supporting the move.
Risk placement: Read it as "how stable is the position" rather than "how exciting is today".
Cycle view: Compare the 30d move with the 7d move to see if momentum is accelerating or fading.
Turnover context: If the line flatlines, the coin may be moving with its liquidity peers.
Practical note: stability often signals more than spikes.

