Victoria VR

Overview

Victoria VR market snapshot: Price $0.00149469, market capitalization $25.11M, and reported 24-hour volume $1.09M.

Trading activity: Reported 24-hour volume equals 4.36% of market capitalization. The local markets snapshot lists KuCoin, HTX and Gate among venues with observed trading activity.

YearBull indicators: YearBull Rank #1,783. Bull Score 49/100. YB Market Risk Low. This relative market-volatility label is not an investment-safety assessment. Cycle Early. Observed price change: 24h -0.42% · 7d -0.69% · 30d -0.36%.

Values are descriptive and should be read together rather than as a price forecast. Read the YearBull methodology. Snapshot date: 2026-09-26. Data history: 90 days available in the latest 90-day window.

Methodology responsibility: YearBull’s analytical methodology and presentation rules are developed and maintained by Alan Zelvin, Founder & Lead Crypto Researcher. This note identifies responsibility for the methodology; it does not attribute authorship of this data snapshot.

What is Victoria VR (VR)?

YearBull Project Summary: Victoria VR (VR) is tracked by YearBull under the source identifier victoria-vr. Source categories place the asset in the AI Cryptocurrencies universe, with additional labels including Artificial Intelligence (AI), Metaverse, DaoMaker Launchpad. Category labels describe market context; they do not prove project activity, adoption, or investment quality.

Source description

“Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training.”

This source-supplied description may contain old, promotional, or unverified claims and is not YearBull editorial analysis.

Victoria VR (VR) project facts

Official links and contract records appear in Key Facts. Project details can change, so verify current information with the project.

Victoria VR (VR) FAQ

How does Victoria VR’s VR AI Builder support no-code 3D creation?

The project describes VR AI Builder as a zero-code engine that turns prompts into assets, logic, and complete worlds. It is presented as a tool for building maps, games, training modules, and enterprise automations without conventional programming. The project also states that publishing to VR, mobile, and desktop can be connected to NFT-based land access, subscriptions, and marketplace functionality.

What role does the AI Hub play in Victoria VR’s platform?

Victoria VR presents its AI Hub as an orchestration layer for multiple text, image, and 3D models. It is described as supporting prompt-to-world, prompt-to-texture, and prompt-to-3D-object workflows. The same component is positioned as a no-code agent factory, allowing users to define an agent’s persona, tools, memory, and knowledge for use within immersive applications.

How are Victoria VR’s AI avatars intended to function?

The project describes its AI avatars as autonomous, fully rigged 3D characters that can converse in multiple languages and use tools. They are presented as having memory, personality, planning capabilities, and the ability to complete multi-step tasks. Victoria VR positions these agents for applications including education, retail, healthcare, operations, collaboration, and digital customer services.

What functions does AI Verse provide for immersive worlds and agents?

AI Verse is presented as the networked runtime and economy layer for Victoria VR’s worlds and agents. According to the project, it combines identity and access features, including profiles and land-gating, with payments, participation rewards, telemetry, analytics, moderation, and compliance tools. It also describes catalogs for assets, models, and datasets, alongside interoperability features and SDKs or APIs for creators and enterprises.

Which audiences does Victoria VR target with its spatial applications?

Victoria VR identifies several intended user groups, including independent creators and studios, brands and retailers, education and training providers, enterprises, and general users. The project associates these audiences with different applications: no-code content creation, virtual storefronts, AI customer service, simulations, AI tutors, collaboration environments, spatial data rooms, and immersive onboarding experiences.

How does Magic Madness relate to Victoria VR’s wider platform?

The project describes Magic Madness as a flagship player-versus-player onboarding game available through Steam. It positions tournaments, esports, and cosmetic items as elements of the game’s growth strategy, connecting players with the wider Builder, AI-agent, and NFT land ecosystem. This relationship is presented as a pathway from a game-based experience into Victoria VR’s broader creation and virtual-world economy.

Victoria VR metric comparison

This comparison is a stored snapshot generated 2026-09-26 07:53 UTC from 266 daily observations available from 2025-12-30 through 2026-09-26. It is separate from the latest analytical cards above. Percentiles compare the snapshot value with that day's analytical universe; a higher percentile means a larger observed value, not necessarily a better investment characteristic.

MetricSnapshot30d before90d beforeChange vs 30dUniverse percentile
Price$0.00150082$0.00150016$0.00186112+0.0%n/a
Market cap$25.21M$25.21M$31.27M+0.0%P91.1
YearBull Rank#1,768#2,003#161Improved 235P81.0
Bull Score49/10035/10084/100+14.0 ptsP50.6
Turnover4.04%3.32%1.80%+0.7 ptsP72.0
YB Market RiskLowLowLowUnchangedn/a
CycleEarlyEarlyEarlyUnchangedn/a

Median absolute daily movement 0.56%; distance from the highest local daily price -67.5%; circulating supply change 0.0%. These measurements are descriptive and do not predict future direction.

Editorial research. Identity, project facts, sources, and risks below belong to the dated editorial review. The live analytical snapshot above may be newer and is generated separately from stored market data.

Victoria VR (VR) research overview

Victoria VR (VR) is tracked by YearBull under the source identifier victoria-vr. Source categories place the asset in the AI Cryptocurrencies universe, with additional labels including Artificial Intelligence (AI), Metaverse, DaoMaker Launchpad. Category labels describe market context; they do not prove project activity, adoption, or investment quality.

Market structure and supply

Observed market capitalization is about $25.21 million and reported 24 hour volume is about $935.8 thousand. That volume equals 3.71% of market capitalization in the dated snapshot. Current circulating supply is 16,800,000,000. The recorded maximum supply is 16,800,000,000. Circulating supply changed 0.0% across the available historical window. Reported volume and supply fields can change through source revisions, issuance, burns, migrations, or venue coverage.

Key risks and limits

Liquidity depth, holder concentration, contract or network controls, token issuance, venue availability, governance, and operational dependencies remain material. Historical metrics describe the available YearBull record; they do not predict future returns. Contract addresses, network support, custody, and venue availability should be verified before use.

Primary sources and review scope

YearBull methodology | Official project website | Technical documentation or whitepaper. Identity, categories, supply, and historical market fields were reviewed from locally stored source records on 2026-09-12. The live analytical snapshot may be newer than this editorial review.

Victoria VR: How the VR Token Fits an Ethereum-Based Virtual World and AI Platform

Victoria VR combines a metaverse concept with an Ethereum token, virtual land, staking, games and planned AI creation tools. Its documentation describes a broad economy, but several important features remain dependent on future execution and project-controlled infrastructure.

A virtual-world project built around an Ethereum token

Victoria VR describes itself as a blockchain-based virtual reality world where users can explore, play games, create content and own digital assets. The project’s earlier materials focused on a persistent metaverse with virtual land, user-created experiences and an internal economy. More recent documentation places greater emphasis on AI-assisted creation, AI agents and access across PC, mobile and VR devices. These are project descriptions rather than independent evidence of user numbers, commercial traction or a fully operational metaverse.

VR is an Ethereum ERC-20 token at contract address 0x7d5121505149065b562c789a0145ed750e6e8cdd. Etherscan shows verified Solidity source for the VictoriaVR contract. The displayed code mints 16.8 billion tokens in the constructor and includes burnable, pausable and snapshot functionality. The contract is therefore a token contract on Ethereum, while much of the proposed world, gameplay and AI functionality depends on applications and services outside the token contract itself.

What the token is intended to do

Victoria VR presents VR as the payment and participation token for its ecosystem. The documentation assigns it several intended uses: purchasing in-game assets, accessing creation tools, deploying AI agents, staking and participating in governance. The gaming materials also describe VR as a reward currency for quests, battles and other activity. These functions explain the project’s economic design, but the documentation does not by itself prove that every listed feature is live, widely used or available under the same conditions today.

The proposed token loop combines spending and rewards. Victoria VR says that 50% of tokens earned from asset sales are intended to return to a rewards pool for users and stakers. Earlier tokenomics materials divide the original supply among Golden Ticket tokens, a rewards pool and development-related allocations. This design creates a link between platform activity and token demand, but it also makes the economic model dependent on sustained user activity, asset sales, reward settings and the project’s ability to deliver attractive experiences.

AI Builder and AI agents are the newer platform layer

The VR AI Builder is described as a no-code or low-barrier tool for making virtual shops, games, schools, showrooms and other experiences. The project’s AI-agent documentation adds a separate model in which creators can design, deploy and monetize intelligent characters or assistants. It describes one-time deployment fees, continuing usage fees and possible marketplace activity, with VR used throughout the proposed payment flow.

This architecture gives Victoria VR two related targets: consumers who want games or social spaces, and creators or businesses that want to build branded or interactive environments. The project’s 2025 AI announcement describes an AI Platform Web, an AI Builder, AI Agents, an Intelligence Core and products including a Terminal and Hub. The practical dependency is substantial: these services require functioning software, content distribution, computing resources and user demand beyond what is secured by the Ethereum token contract.

Virtual land, games and access across devices

Virtual land is a recurring part of Victoria VR’s model. The project describes land as digital real estate that can support buildings, shops, galleries and other experiences. Its land materials also describe staking and participation campaigns connected to land activity. The token’s intended role is to support purchases, rewards and related ecosystem transactions, while ownership and experience delivery depend on separate applications and digital-asset infrastructure.

The project has also described gaming as an entry point into the wider world. Its documentation references cross-platform access through VR, PC and mobile, while a separate page presents Magic Madness as a four-player arena game with Oculus and PCVR support. Those pages show the intended product direction, but they should not be treated as independent confirmation of player counts, retention, revenue or long-term availability.

Staking and governance require careful interpretation

Victoria VR launched Virtual Revolution Staking in December 2021. The project described minimum staking requirements, variable lock periods, monthly rewards, land-related benefits and possible DAO participation. Its whitepaper also presents a DAO in which citizens would help determine the future of the world. However, the reviewed materials do not establish that governance is currently decentralized, that token holders control protocol upgrades, or that all promised DAO functions are active.

The Ethereum contract introduces another governance consideration. Etherscan’s verified source shows owner-only pause, unpause and snapshot functions. These controls may be useful for administration or emergency response, but they also mean that contract-level authority is not equivalent to unrestricted, permissionless operation. Users should distinguish token-holder voting claims from the concrete powers visible in the deployed contract.

What newcomers should verify

Victoria VR’s main proposition is broader than an ERC-20 token: it is a proposed ecosystem in which VR links virtual land, games, creator tools, AI services, staking and user rewards. The token contract is verifiable on Ethereum, but the most ambitious claims concern off-chain software, content, user activity and governance. Before using the asset, newcomers should verify which applications are live, which functions require VR, how rewards are funded, what lockups apply and who controls the relevant contracts and services.

Key takeaways

  • VR is an Ethereum ERC-20 token intended to support payments, rewards, staking, creation tools, AI agents and governance within Victoria VR.
  • The project’s current product narrative combines a virtual world with AI Builder, AI agents, virtual land and cross-platform gaming.
  • The token contract is verified on Etherscan and includes owner-controlled pause, unpause and snapshot functions.
  • Victoria VR’s rewards model depends on platform activity, asset sales, staking rules and the continued operation of project-controlled applications.
  • DAO participation is described in project materials, but the reviewed evidence does not establish fully decentralized governance today.

Risks and open questions

  • The token’s practical demand depends on whether Victoria VR can attract and retain users, creators and businesses for its games, land and AI products.
  • Many utility descriptions are project plans or product claims; current availability, usage and commercial adoption require separate verification.
  • Owner-controlled pause and snapshot functions create an administrative dependency at the token-contract level.
  • Reward pools, staking benefits and land incentives may depend on changing rules, lock periods and project-operated infrastructure.
  • The proposed AI economy introduces dependencies on servers, software availability, content moderation, third-party services and computing costs.
  • The reviewed materials do not establish the current scope of DAO authority or whether token holders can control major upgrades.

YearBull Rank update

YearBull Rank now for victoria-vr: #1783.

Rank timeline (last 365 days)

Rank change (nearest points).

Reading rule: rank #120 sits higher than rank #200.

  • 7d window (2026-09-19): #1576 → #1783 (down by 207).
  • 30d window (2026-08-27): #2003 → #1783 (up by 220).

YearBull Rank is a comparative ordering used on YearBull to place a coin versus others using a consistent set of inputs. Treat it as a directional context tool rather than a standalone verdict.

Stability posture: consistency often matters more than speed.

Venue read: a broader footprint often smooths the rank trajectory.

Liquidity context: liquidity often shows up as how easily the rank holds its gains.

Trend context: recent movement can fit a transition rather than a clean trend.

Practical note: rank is best used for relative context, not certainty.

Editorial note: This analysis was prepared by the YearBull research team under the direction of Alan Zelvin, Founder and Lead Crypto Researcher. The assessment follows YearBull’s internal research methodology and editorial standards. Methodology · Editorial Policy
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Victoria VR (VR) Markets

Venue refresh pending. Markets last checked: 2026-07-26. The next refresh is queued in the hourly updater. Venue listings and volumes are stored snapshots, not live quotes.
Exchange Top Pair Stored 24h volume (snapshot) Trust Rank
KuCoin VR/USDT $246.39K #12
HTX VR/USDT $235.71K #52
Gate VR/USDT $77.97K #5
LATOKEN VR/USDT $29.41K #95
Orion (Ethereum) VR/USDT $646 #785
MEXC VR/USDT $188 #8
Uniswap V2 (Ethereum) VR/USDT $182 #222

Listings are ordered by reported snapshot volume. Trust Rank is an external venue-quality indicator; it is not an endorsement or a solvency guarantee.